sense:less
a project by Mork/Pendry/Stenslie/Watz
 
click on image for high resolution version The image shows a user inside the egg shaped installation and the projection of what he sees onto the plastic sphere.
 
sense:less is a place for humans to experience a stranger alternate reality.
 
Through VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the users journey through the world is an exploration of multiple personalities. People watching the installation can see the users travels as projected onto the walls of the sense:less egg, a five metre high contruction of plastic and steel.
 
 The user stands inside the semi transparent plastic egg which is inflated by a cool air fan, and suspended by metal arms over a steel platform. Video images of the virtual world are projected onto the eggs walls and these images are seen by both the user and the spectators outside the shell. A speaker system broadcasts everything the user hears to the audience.
 
click on image for high resolution version The image shows a user inside the egg shaped installation and the projection of what he sees onto the plastic sphere.
 
On entering the installation the user straps on stereoscopic viewing glasses and a light weight body suit. The custom made suit contains sixteen areas of stimuli in the form of vibrating pads. In this way the creatures in sense:less can touch the user. The intensity of the touch depends on the individual creatures personality and mood. A navigating
wand gives the user their motion in the world, while the viewing glasses give direction.
 
Five creatures live in the virtual world of sense:less. The creatures have human voices, alien bodies and distinct personalities. They are based on real people and personal experience, and each has a story they need to tell.
 
click on image for high resolution version The image shows a view of the installation in light
 
The virtual world the creatures live in is a constantly changing network structure based on realtime data derived from a World Wide Web server. In this way users on the net become points on this network, indicating net activity and the virtual presence of other human users. These human users are represented by mechanoid 'agents' who constantly roam the virtual world, changing shape and direction depending on the users behaviour in the hypertext structure of the World Wide Web server.
 
Project history
sense:less was originally commissioned by the Henie-Onstad Art Center for the exhibition Electra '96. The project was realized through support of the Henie-Onstad Art Center and Silicon Graphics Norway.
 
sense:less won an honorary mention in the Interactive Art category of the
Prix Ars Electronica 1996 .
sense:less was shown at DEAF '96 in September 1996.
 
click on image for high resolution version
 

Project team biographiesclick on link for text on the project team

Knut Mork: Application programming + text
Kate Pendry: Text + sound + voices
Stahl Stenslie: Bodysuit + installation design
Marius Watz: Graphic programming + design

 

Project video documentation

Follow this link for a 11 MB, 5 minutes QuickTime, Web quality documentation of the project.

 
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