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"The cyberSM
project was an attempt to create a real time, visual, auditory, and
tactile communication in the world of cyberspace. In the first cyberSM
experiment, the user began to experience what others have only talked
about for years: live, tactile communication through a computer environment.
The CyberSM project expanded upon text based virtual environments, such
as Minitel, MUDs, or most BBSs. It also takes the next logical step
toward true telepresence by employing 3D graphics, live audio, and direct
physical stimulation to allow participants to physically "touch" each
other over distances.
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The cyberSM project allows
the establishment of trans_gender appearances, identities and entities
by letting the participants choose their own visual appearance from a
large databank of digitized human bodies. Once chosen, the participents
send the image of their virtual self to the others on the network. The
body thus becomes a visual fantasy.
Central to the cyberSM project
is the ability to transmit physical stimuli from one participant to the
other. This is made possible through the use of stimulator suits connected
over international telephone lines, which allow the users to remotely
stimulate one-another`s bodies. Not only does this physical element of
communication allow the CyberSM project to more closely model inter-human
communication, it creates a new form of interaction. Throughout the cyberSM
connection, participants have a physical dialogue, but they remain anonymous
the whole time. |
Before beginning the dialogue
the participants build "virtual bodies" by choosing from a databank of
pre-scanned bodies and models. They can rotate the bodies, zoom in or
out, and mix pieces from any gender. Once the body is built, the participant
can preview how they will appear to the participant at the remote site.
They can test their suit and, when both sites are ready, connect to the
remote site. The local participant`s virtual body is then sent to the
remote participant`s computer, where it will be used as the interface
for the local participants suit. Once connected, the participants can
speak to each other over a custom built speaker phone, and control each
other`s suits through interactions with the virtual bodies. The participants
are presented with each other`s virtual bodies on the monitor or projector
before them. By exploring and touching each otherŐs virtual bodies, they
can physically touch one another through the network.
The cyberSM project makes
communications technology transparent. It allows us to extend our physical
perceptions over distances, through computer neworks, and beyond virtual
realities. The cyberSM connection allows humans interacting in a virtual
space to actually feel each other with their bodies."
Historical remark: cyberSM
premiered in 1993 connecting Paris and Cologne through the worlds first
multisensory, full-body communication system. |